Valspar When Worlds Collide (8003-48F) Paint Color
Color Name: | When Worlds Collide (8003-48F) |
Hex Color Code: | #4F546D |
RGB Color Code: | RGB(79, 84, 109) |
CMYK Values*: | 27.5%, 22.9%, 0.0%, 57.3% |
Color Family (Hue): | purple |
Color Name: | When Worlds Collide (8003-48F) |
Hex Color Code: | #4F546D |
RGB Color Code: | RGB(79, 84, 109) |
CMYK Values*: | 27.5%, 22.9%, 0.0%, 57.3% |
Color Family (Hue): | purple |
When Worlds Collide (8003-48F) color belongs to the purple color family (hue). The hexadecimal color code(color number) for When Worlds Collide (8003-48F) is #4F546D, and the RGB color code is RGB(79, 84, 109).
In the RGB color model, When Worlds Collide (8003-48F) has a red value of 79, a green value of 84, and a blue value of 109. The CMYK color model (also known as process color, used in color printing) comprises 27.5% cyan, 22.9% magenta, 0.0% yellow, and 57.3% key (black). The HSL color scale has a hue of 230° (degrees), 16.0 % saturation, and 36.9 % lightness. In the HSB/HSV color space, When Worlds Collide (8003-48F) has a hue of 230° (degrees), 27.5 % saturation and 42.7 % brightness/value.
When Worlds Collide (8003-48F) is cool or warm?
The color When Worlds Collide (8003-48F) is a cool color.
What is the LRV of When Worlds Collide (8003-48F)?
When Worlds Collide (8003-48F) has an LRV of nearly 9. By LRV value, it is a dark color.
Light Reflectance Value (LRV) is a measure of how much visible light is reflected off a surface. It is a number on a scale of 0 to 100, with 0 being pure black and 100 being pure white. The higher the LRV, the more light the color reflects and the lighter it will appear.
Compare LRV 9 of When Worlds Collide (8003-48F) with dark and light Color
LRV is important to consider when choosing paint colors for a room, as it can affect the overall brightness and mood of the space.
Lighter colors with higher LRVs will make a room feel more spacious and airy, while darker colors with lower LRVs will create a more intimate and cozy atmosphere.
LRV value 9 puts Valspar When Worlds Collide (8003-48F) paint color in the
darker category.
When Worlds Collide (8003-48F) (Paint - Valspar) color codes / color number / color space conversions - HEX, RGBA, CMYK, HSL, HSV/HSB, HYZ, CMY, HWB, RYB
RGBA / RGB
CMYK
HSL
HSL(230deg, 16.0 %, 36.9 %)
RYB
HSV/HSB
HWB
H: 230°
W: 30.98 %
B: 57.25 %
XYZ
X : 9.16
Y : 9.11
Z : 15.74
YXY
Y1 : 9.11
X : 0.27
Y2 : 0.27
CMY
C : 69.02%
M : 67.06%
Y : 57.25%
LRV
Munsell Color System
CIE-Lab
L : 36.19
A : 4.24
B : -14.99
CIE-Lch
L : 36.19
C : 15.58
H : 285.8
CIE-Luv
L : 36.19
U : -3.81
V : -20.53
Hunter-Lab
L : 30.18
A : 1.34
B : -9.81
Named colors similar to When Worlds Collide (8003-48F) (Paint - Valspar)
Here are the colors similar to When Worlds Collide (8003-48F) (Paint - Valspar). Delta E (ΔE) is the measure of the difference between two colors. Delta E is measured on a scale from 0 to 100, where 0 means exact match, and 100 is the highest difference.
Similar colors from Pantone, RAL, and other color matching system
Pantone TCX
When Worlds Collide (8003-48F) similar/equivalent colors from Pantone TCX. Conversion of When Worlds Collide (8003-48F) to Pantone TCX
RAL Design
When Worlds Collide (8003-48F) similar/equivalent colors from RAL Design. Conversion of When Worlds Collide (8003-48F) to RAL Design
British Standard 4800
When Worlds Collide (8003-48F) similar/equivalent colors from British Standard 4800. Conversion of When Worlds Collide (8003-48F) to British Standard 4800
Pantone PMS
When Worlds Collide (8003-48F) similar/equivalent colors from Pantone PMS. Conversion of When Worlds Collide (8003-48F) to Pantone PMS
Paint similar to When Worlds Collide (8003-48F) (Paint - Valspar)
Here are the best recommended paint colors similar to When Worlds Collide (8003-48F) (Paint - Valspar). Delta E (ΔE) is the measure of the difference between two colors. Delta E is measured on a scale from 0 to 100, where 0 means exact match, and 100 is the highest difference.
Valspar
When Worlds Collide (8003-48F) similar/equivalent paint from Valspar. Conversion of When Worlds Collide (8003-48F) to Valspar
Behr
When Worlds Collide (8003-48F) similar/equivalent paint from Behr. Conversion of When Worlds Collide (8003-48F) to Behr
Dunn-Edwards
When Worlds Collide (8003-48F) similar/equivalent paint from Dunn-Edwards. Conversion of When Worlds Collide (8003-48F) to Dunn-Edwards
PPG Paints
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Benjamin Moore
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Sherwin Williams
When Worlds Collide (8003-48F) similar/equivalent paint from Sherwin Williams. Conversion of When Worlds Collide (8003-48F) to Sherwin Williams
Monochromatic colors belong to the same hue angle but different tints and shades. Monochromatic color palette can be generated by keeping the exact hue of the base color and then changing the saturation and lightness.
Analogous colors are a group of colors adjacent to each other on a color wheel. Group of these adjacent colors forms Analogous color scheme Palette. Analogous Palette can be generated by increasing or decreasing the hue value by 30 points.
The triadic color palette has three colors separated by 120° in the RGB color wheel
The tetradic colour scheme composed of two sets of complementary colors in a rectangular shape on the color wheel.